STL repair

Repair common STL file issues without over-promising the result.

Run a mesh check first, apply safe repairs only where they are supported, and keep complex geometry visible in the repair report.

  • Safe repair preview
  • Before/after diagnostics
  • Clear report-only boundary
Check STL before repairBrowser-local first pass

Diagnostic bench

Start with a repair-readiness check

Use the STL checker to identify duplicate faces, degenerate triangles, normal mismatches, open-boundary hole signals, and non-manifold topology before choosing a repair path.

Check STL before repair

Finding 01 · Check before export

Degenerate faces

44 → 0

Low-risk triangle cleanup candidate.

Safe preview

Finding 02 · Critical review

Self intersections

not checked

Requires a stronger geometry engine or manual CAD review.

Report only

Inspection focus

Repair workflow for real print risk

The goal is to reduce failed prints while avoiding unsafe automatic edits.

  • Check mesh health before choosing a repair path.
  • Preview safe repair deltas before download.
  • Keep unsupported geometry visible in the report.

Repair boundary

What V1 repair should include

V1 repair stays conservative and can later be upgraded with stronger native or agent-backed repair jobs.

Supported

  • Degenerate face removal
  • Duplicate triangle cleanup
  • Normal recalculation preview

Report only

  • Guaranteed watertight repair
  • Complex self-intersection repair
  • Wall thickness or slicer simulation

FAQ

Questions before the next print

Where does STL repair run?

The first phase keeps checking and safe repair preview browser-first and Worker-compatible. Heavy native repair can move to a separate backend only after demand is validated.

When should credits be deducted?

Public checking should stay free. Credits should start at private server repair exports, saved reports, larger files, or batch workflows.

Is the repaired STL guaranteed print-ready?

No. The report explains mesh health and safe changes, but slicer settings, material, support, orientation, and printer limits still matter.